<materials version="3" group="burger">
    <material name="mtr_body" render_template="generic:DEPTH_SCALING:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS" unique="true" version="2">
        <bump_normal_texture file="units/wardrobe_mod/armor_skins/cdt/body_nm"/>
        <diffuse_texture file="units/wardrobe_mod/armor_skins/cdt/body_df"/>
        <material_texture file="units/wardrobe_mod/armor_skins/cdt/body_gsma"/>
    </material>
	    <material name="mtr_hands" render_template="generic:DEPTH_SCALING:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS" unique="true" version="2">
        <bump_normal_texture file="units/wardrobe_mod/armor_skins/cdt/hands_nm"/>
        <diffuse_texture file="units/wardrobe_mod/armor_skins/cdt/hands_df"/>
        <material_texture file="units/wardrobe_mod/armor_skins/cdt/hands_gsma"/>
    </material>
	</materials>