<materials version="3" group="burger">
    <material name="mtr_body" render_template="generic:CONTOUR:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS" unique="true" version="2">
        <bump_normal_texture file="units/wardrobe_mod/armor_skins/cdt/body_nm"/>
        <diffuse_texture file="units/wardrobe_mod/armor_skins/cdt/body_df"/>
        <material_texture file="units/wardrobe_mod/armor_skins/cdt/body_gsma"/>
        <variable type="vector3" name="contour_color" value="0 0 0"/>
        <variable type="scalar" name="contour_opacity" value="0"/>
    </material>
	    <material name="mtr_extra" render_template="generic:CONTOUR:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS" unique="true" version="2">
        <bump_normal_texture file="units/wardrobe_mod/armor_skins/cdt/metal_nm"/>
        <diffuse_texture file="units/wardrobe_mod/armor_skins/cdt/metal_df"/>
        <material_texture file="units/wardrobe_mod/armor_skins/cdt/metal_gsma"/>
        <variable type="vector3" name="contour_color" value="0 0 0"/>
        <variable type="scalar" name="contour_opacity" value="0"/>
    </material>
		<material name="mtr_hands" render_template="generic:CONTOUR:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS" unique="true" version="2">
        <bump_normal_texture file="units/wardrobe_mod/armor_skins/cdt/hands_nm"/>
        <diffuse_texture file="units/wardrobe_mod/armor_skins/cdt/hands_df"/>
        <material_texture file="units/wardrobe_mod/armor_skins/cdt/hands_gsma"/>
        <variable type="vector3" name="contour_color" value="0 0 0"/>
        <variable type="scalar" name="contour_opacity" value="0"/>
    </material>
		<material name="mtr_head" render_template="generic:CONTOUR:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS" unique="true" version="2">
        <bump_normal_texture file="units/wardrobe_mod/armor_skins/cdt/head_nm"/>
        <diffuse_texture file="units/wardrobe_mod/armor_skins/cdt/head_df"/>
        <material_texture file="units/wardrobe_mod/armor_skins/cdt/head_gsma"/>
        <variable type="vector3" name="contour_color" value="0 0 0"/>
        <variable type="scalar" name="contour_opacity" value="0"/>
    </material>
		<material name="mtr_eye" render_template="generic:CONTOUR:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS" unique="true" version="2">
        <bump_normal_texture file="units/wardrobe_mod/armor_skins/cdt/eyes_nm"/>
        <diffuse_texture file="units/wardrobe_mod/armor_skins/cdt/eyes_df"/>
        <material_texture file="units/wardrobe_mod/armor_skins/cdt/eyes_gsma"/>
        <variable type="vector3" name="contour_color" value="0 0 0"/>
        <variable type="scalar" name="contour_opacity" value="0"/>
    </material>
		<material name="mtr_feather" render_template="generic:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_BLURS_CUBEMAP:GSMA_ALPHA_MASKING:GSMA_TEXTURE:NORMALMAP:RL_CIVILIANS:SKINNED_3WEIGHTS" unique="true" version="2">
        <bump_normal_texture file="units/wardrobe_mod/armor_skins/cdt/feather_nm"/>
        <diffuse_texture file="units/wardrobe_mod/armor_skins/cdt/feather_df"/>
        <material_texture file="units/wardrobe_mod/armor_skins/cdt/feather_gsma"/>
		<variable type="scalar" name="alpha_ref" value="0.12"/>
    </material>
		<material name="mtr_hair" render_template="generic:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_BLURS_CUBEMAP:GSMA_ALPHA_MASKING:GSMA_TEXTURE:NORMALMAP:RL_CIVILIANS:SKINNED_3WEIGHTS" unique="true" version="2">
        <bump_normal_texture file="units/wardrobe_mod/armor_skins/cdt/hair_nm"/>
        <diffuse_texture file="units/wardrobe_mod/armor_skins/cdt/hair_df"/>
        <material_texture file="units/wardrobe_mod/armor_skins/cdt/hair_gsma"/>
		<variable type="scalar" name="alpha_ref" value="0.12"/>
    </material>
		<material name="mtr_eyelashes" render_template="generic:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_BLURS_CUBEMAP:GSMA_ALPHA_MASKING:GSMA_TEXTURE:NORMALMAP:RL_CIVILIANS:SKINNED_3WEIGHTS" unique="true" version="2">
        <bump_normal_texture file="units/wardrobe_mod/armor_skins/cdt/eyelashes_nm"/>
        <diffuse_texture file="units/wardrobe_mod/armor_skins/cdt/eyelashes_df"/>
        <material_texture file="units/wardrobe_mod/armor_skins/cdt/eyelashes_gsma"/>
		<variable type="scalar" name="alpha_ref" value="0.12"/>
    </material>
	<material name="shadow_caster" render_template="shadow_caster_only:SKINNED_1WEIGHT" version="2"/>
	</materials>